Spirit Blossom
Thresh
2024
Challenge
How do we take a video game character and bring them to life in a believable 3D space.


Design Goal
This character had 2 forms, human and demon. I decided to do something in the middle, that would allow me to showcase all of my skills.
Result
2024 ANIME MAGIC
Best in Show Grand Prize
3D
3D models were made in Maya and extracted to Pepakura to generate paper blueprints then transferred on to materials and glued to make the shape.



Sewing
Patterns were drafted in Illustrator, then traced/cut on fabric.
Fabrics Used:
Cotton
Jersey Knit
Latex
Color Shifting Tulle



Sculpting
Models were made in Maya, then patterns were made in Pepakura. All items were hand sculpted.
Materials sculpted:
Thermoplastic
Clay
Eva Foam



Painting
After blocking the patterns with painters tape, I painted all the pieces. Props were also given base coat and then washed with various brown pigments to give them an aged look.



Attachments
Cosplay was meant to be worn for 8 hours over 3 days
and needed to easily be taken on and off for mobility. Everything was capable of being fully disassembled.



Wig
Wig was made with hairwefts and blanket stitched on to a custom mesh base that had holes for removable horns.
Ponytail was also fully detachable and made with
pool noodles.



Materials
Making things lightweight was crucial, so most props were stuffed with tissue and most thick forms were made out of pool noodles or hollowed-out EVA foam.
All LED items were made with hand-dyed thermoplastic.



LED
All LEDS were flat colors that were combined to make gradients. Wiring for some of the props needed connector switches so props could be disassembled.





Challenge
How do we take a video game character and bring them to life in a believable 3D space.
Spirit Blossom
Thresh


Design Goals
This character had 2 forms, human and demon. I decided to do something in the middle, that would allow me to showcase all of my skills.
Result
2024 ANIME MAGIC
Best in Show Grand Prize
3D
3D models were made in Maya and extracted to Pepakura to generate paper blueprints then transferred on to materials and glued to make the shape.



Sewing
Patterns were drafted in Illustrator, then traced/cut on fabric.
Fabrics Used:
Cotton
Jersey Knit
Latex
Color Shifting Tulle



Sculpting
Models were made in Maya, then patterns were made in Pepakura. All items were hand sculpted.
Materials sculpted:
Thermoplastic
Clay
Eva Foam



Painting
After blocking the patterns with painters tape, I painted all the pieces. Props were also given base coat and then washed with various brown pigments to give them an aged look.



Attachments
Cosplay was meant to be worn for 8 hours over 3 days
and needed to easily be taken on and off for mobility. Everything was capable of being fully disassembled.



Wig
Wig was made with hairwefts and blanket stitched on to a custom mesh base that had holes for removable horns.
Ponytail was also fully detachable and made with
pool noodles.



Materials
Making things lightweight was crucial, so most props were stuffed with tissue and most thick forms were made out of pool noodles or hollowed-out EVA foam.
All LED items were made with hand-dyed thermoplastic.



LED
All LEDs were flat colors that were combined to make gradients. Wiring for some of the props needed connector switches so props could be disassembled.




