Spirit Blossom

Thresh

2024


  1. Challenge

How do we take a video game character and bring them to life in a believable 3D space.

  1. Design Goal

This character had 2 forms, human and demon. I decided to do something in the middle, that would allow me to showcase all of my skills.

  1. Result

2024 ANIME MAGIC

  • Best in Show Grand Prize

  1. 3D

3D models were made in Maya and extracted to Pepakura to generate paper blueprints then transferred on to materials and glued to make the shape.

  1. Sewing

Patterns were drafted in Illustrator, then traced/cut on fabric.

Fabrics Used:

  • Cotton

  • Jersey Knit

  • Latex

  • Color Shifting Tulle


  1. Sculpting

Models were made in Maya, then patterns were made in Pepakura. All items were hand sculpted.

Materials sculpted:

  • Thermoplastic

  • Clay

  • Eva Foam

  1. Painting

After blocking the patterns with painters tape, I painted all the pieces. Props were also given base coat and then washed with various brown pigments to give them an aged look.

  1. Attachments

Cosplay was meant to be worn for 8 hours over 3 days

and needed to easily be taken on and off for mobility. Everything was capable of being fully disassembled.


  1. Wig

Wig was made with hairwefts and blanket stitched on to a custom mesh base that had holes for removable horns.


Ponytail was also fully detachable and made with

pool noodles.

  1. Materials

Making things lightweight was crucial, so most props were stuffed with tissue and most thick forms were made out of pool noodles or hollowed-out EVA foam.

All LED items were made with hand-dyed thermoplastic.

  1. LED

All LEDS were flat colors that were combined to make gradients. Wiring for some of the props needed connector switches so props could be disassembled.

  1. Challenge

How do we take a video game character and bring them to life in a believable 3D space.

Spirit Blossom

Thresh

  1. Design Goals

This character had 2 forms, human and demon. I decided to do something in the middle, that would allow me to showcase all of my skills.

  1. Result

2024 ANIME MAGIC

Best in Show Grand Prize

  1. 3D

3D models were made in Maya and extracted to Pepakura to generate paper blueprints then transferred on to materials and glued to make the shape.

  1. Sewing

Patterns were drafted in Illustrator, then traced/cut on fabric.

Fabrics Used:

  • Cotton

  • Jersey Knit

  • Latex

  • Color Shifting Tulle

  1. Sculpting

Models were made in Maya, then patterns were made in Pepakura. All items were hand sculpted.

Materials sculpted:

  • Thermoplastic

  • Clay

  • Eva Foam

  1. Painting

After blocking the patterns with painters tape, I painted all the pieces. Props were also given base coat and then washed with various brown pigments to give them an aged look.

  1. Attachments

Cosplay was meant to be worn for 8 hours over 3 days

and needed to easily be taken on and off for mobility. Everything was capable of being fully disassembled.

  1. Wig

Wig was made with hairwefts and blanket stitched on to a custom mesh base that had holes for removable horns.


Ponytail was also fully detachable and made with

pool noodles.

  1. Materials

Making things lightweight was crucial, so most props were stuffed with tissue and most thick forms were made out of pool noodles or hollowed-out EVA foam.

All LED items were made with hand-dyed thermoplastic.

  1. LED

All LEDs were flat colors that were combined to make gradients. Wiring for some of the props needed connector switches so props could be disassembled.